Wednesday, November 23, 2011

Review This! League of Legends

League of legends is one of the best games I have ever played in a long time and this review will help you decide if it’s worth your time. It is ‘free to play’ (more on that later) so anyone can check it out with no risk to see if they’ll like it.  It’s a 5v5 team game based on a Warcraft 3 custom game: DotA (Defense of the Ancients), the objective of the game is to destroy the enemy’s main base.  But in your way will be enemy towers, waves of minions and the enemy team itself.  You will need to kill other enemy players and their minions, as you kill minions and players you will earn gold to purchase items and experience to level up your hero’s skills, you will need good teamwork to win.  Anyone can play it for free but you will have limited access to the heroes, only a handful of heroes are randomly chosen out of the 72 possible heroes.  Each hero has a unique set of abilities, strengths and weaknesses.  There are some balance issues between heroes and they are listed and ranked in different league of legends tier list.


Graphics
Graphics of the Game
Each ‘hero’ has a small back story but they are only there for flavor and there is no major single player option.  Multiplayer is where the game shines, because it is free you can get any of your friends to play with you, as you win games you will earn points that you can spend to purchase upgrades, access
to new heroes and cosmetic skins to customize the look of your heroes.  You can purchase points to spend on ‘bundles’ to access more heroes and upgrades quickly if you really love the game.


The graphics are very well done and are satisfying for the nature of the game and its gameplay, they are nothing ground breaking but they are crisp and clear enough to keep you hooked onto the action.  The sound and music are good but I hate the announcer’s voice, it doesn’t suit the game to hear an ‘elderly grandma’ say: ‘double kill’…  You can replace sound files but I’d prefer to have the option at the start.


Character Selection
With a near infinite variety of possible games there are dozens of free guides on the internet that will teach you how to play a hero and what items and skills to get for that hero, these are called ‘builds’.  One example of these league of legends builds, there is a melee hero called ‘Master Yi’ he is strongest with physical attacks so its best to get items increase his damage or attack speed.  This requires you to learn (even study) a lot about the game, it’s heroes, strategies, league of legends items and even the enemy heroes you are facing against!!  This fact makes it pretty daunting for new players but league of legends has a Co-Op vs AI option so that you can learn the game easier then move on to matches against other players.

One note about the game that is ambiguous; league of legends has a system of ‘masteries’ and ‘runes’, these are Skill or Talent Trees that will improve whatever hero you play, these are irrelevant because they only give minor enhancements to your hero and you do not need to invest a lot of time into it until you are level 30, and by then you’ll learn what you need in these systems.

The League of legends requirements are not too trying and nearly any system with a dual core processor and a decent video card can handle it easily.

3 GHz Processor
1 GB RAM
GeForce 8800 or better
(After you’ve installed and started the game, you may need to increase some settings like the resolution.)

Summary; the game gives you free access to a random group of heroes each week, if you have a free afternoon try it out.

Multiplayer   9/10 (Takes time to learn)
Gameplay       9/10
Graphics         8/10
Sound              7/10 (WTB Alternate Announcer Voice)
Fun                   9/10 (Get some friends to download it for free and have a party!)
I highly recommend playing this game, the link below goes to the league of legends download, its free and worth a try, even if you and your friends have never played it before you can match up against Computer Bots and practice.

Tuesday, November 22, 2011

Review This! Call of Duty: Modern Warfare 3



It would be easy to dismiss Modern Warfare 3 as just another iterative update to the massively successful shooter series. After attending a preview event this summer, I left with concerns that the Infinity Ward/Sledgehammer Games collaboration shelved the multiplayer innovation Treyarch introduced with Black Ops in favor of more minor, underwhelming updates. Some of my early concerns proved valid, but many of the incremental tweaks are smart additions to the multiplayer experience. Modern Warfare 3 does little to fundamentally change the well-known franchise formula, but it offers enough enhancements to recommend it to any fan.

On the surface, this Call of Duty experience is similar to the other Modern Warfare games. If a casual fan sat down for a few rounds of team deathmatch or domination, it would be easy to forgive them for mistaking this for a map pack. Its visuals are familiar, most of the weapons are recycled from previous games, the tight gunplay feels similar, maps are still fairly cramped affairs for the most part, assembling a party operates the same, and many of the killstreak rewards return. Modern Warfare 3’s most noteworthy tweaks may be smaller changes, but they add up to contribute in a big way.

Custom classes are as crucial to online play as always, and players can choose between three new strike packages for their loadouts. Assault is for offensive-minded players, as its rewards are mostly death-dealing instruments like remote control assault drones, devastating air strikes, and the proximity-based I.M.S. (Intelligent Munition System). If you’re outfitted with this package, your killstreak progresses as always – it builds as you rack up kills, but resets to zero once you’re taken down. Considering I’m usually heavy on offense, I stuck with the assault package for my first few hours of multiplayer.

The Support package killstreaks are defensive in nature, like SAM turrets, recon drones, and counter-UAVs. They don’t have the flash of the deadly assault rewards, but they’re still helpful. Unlike the assault package, this package’s killstreak count doesn’t reset upon death. You wouldn’t normally reach one of the crazy 18-kill assault rewards without dying, but now it’s feasible to earn the most valuable support items in a single game. This package was even more appealing to me when I unlocked a few offensive rewards, like the remote sentry turret, the B-2 bomber, and the recon juggernaut suit. Once I realized the value of this package, it became my default for the majority of my future rounds.

The final package, Specialist, is for tacticians who strategize formulas for specific game types. Specialist allows you to unlock a specific order of perks as you rack up kills. For instance, let’s say you want to create a specialist package for use in Domination. You start with whatever three perks you normally have available, but you could then unlock Extreme Conditioning after a few kills to help you sprint from flag to flag. If you live long enough to capture a few flags, you’ll probably be running low on ammo. Not a problem – you can set your specialist package to unlock Scavenger to help you pick up more ammo. To reap the rewards of this killstreak package, you have to analyze how you play and where you’d benefit from the unlocked perks most. For the hardcore crowd, this is an ideal pick.

The Specialist package isn't the only addition that the hardcore crowd will love, as the new Call of Duty Elite service is an overwhelmingly in-depth feature with many different tools. The team at Beachhead has created a performance tracker that is equal parts comprehensive stats database, clan management system, loadout customization tool, social networking site, and improvement guide. You can see graphs of how your kill/death ratio is trending, customize your clan’s callsign and tag, analyze the map locations where you die the most, add friends directly from your XBLA/PSN/Facebook accounts, and even push a new custom class to your console from a free app on your phone. All of the uproar about a premium membership fee seems to be misguided after seeing the final product, as the large majority of the content is free. Members of high-performing clans (of which you can only be a member of one at a time) may want to consider the premium membership, as they make you eligible for prizes like cameras and a free trip to Paris if you’re good enough. If you’re a casual Call of Duty fan, you can still have a fun time in multiplayer without ever touching Elite. However, this new feature is a boon if you’re the type that likes to prestige multiple times.

Strike packages and the Elite service are the biggest additions to online play, but smaller multiplayer features contribute to overall mode improvement as well. Completing objectives like flag captures adds to your killstreak count, and players can cycle through killstreak rewards with the d-pad and select them in the order they wish. Prestige mode counts for something now, as players earn coins to spend on new custom classes, double XP time, or special callsigns. Leveling individual weapons unlocks proficiency abilities like reduced kick or faster fire rate. Customizable private matches allow for absurd and entertaining variations of Juggernaut, Infected, and Gun Game. You won’t respawn in the middle of a massive air strike nearly as often, either. Players won’t notice many of these changes if they’re just popping in for a quick round, but those who spend a lot of time in multiplayer will appreciate them.

Call of Duty’s bread and butter has always been its deep multiplayer, but the campaigns deliver their fair share of memorable moments as well. Modern Warfare 3 doesn’t stray from the oft-emulated Call of Duty 4 formula. This large-scale, linear, global, and sometimes controversial campaign can be finished in less than six hours.

For the first two or three hours, the game hurries from country to country with a jarring narrative that doesn’t succeed in getting much information across. All you know is this Makarov fellow is a bit unsavory, and he wants to kill a lot of people. In your efforts to find and kill him, the game finds excuses to have you shoot up the floor of the New York Stock Exchange, protect the Russian president on a jet, attempt to stop a chemical attack in Paris, and watch a supposedly offensive scene that’s essentially a less effective and less necessary version of Modern Warfare 2’s “No Russian” mission. These early scenarios are more concerned with topping the big set piece moments from previous entries in the series than with putting forth a coherent narrative. In one scripted sequence that’s awesome, terrible, and hilarious at the same time, I was even forced to shoot a hyena multiple times in the head while I was in a church.

My concerns with the early portions of the campaign have as much to do with gameplay as narrative. It’s a constant “run here, trigger the enemies, now click between the trigger buttons until everyone is dead” experience. As much as the first few hours disappointed me, it gets its act together around the halfway mark. You learn some more about your primary character and his motivations, and the latter half of the campaign isn’t filled with the convoluted double-crosses of Modern Warfare 2. Setpiece moments become more intriguing from a gameplay perspective, with one mission involving an approaching sandstorm and an air assault mission that switches perspective back and forth from the ground to the air. By the time the credits roll, the globetrotting ordeal meets a satisfying conclusion.

If you’ve wrapped up the campaign and want a break from the standard multiplayer, Spec Ops serves as a great third pillar. This mode is broken into two distinct sections now, with one dedicated to co-op missions like those seen in Modern Warfare 2 and another that’s essentially a Horde mode variant. This survival mode is a blast with soldiers, dogs, and vehicles that are far more engaging than plodding zombies. Plus, it has its own in-game economy and ranking system.

When it comes down to it, Modern Warfare 3 meets expectations. The core elements of multiplayer and the campaign remain fundamentally unchanged, but the game serves as a great example of how many subtle tweaks can add up to an improved overall product. Even with the recent turmoil at Infinity Ward, the remnants of that team (in conjunction with Sledgehammer) have put together a worthy sequel to one of the most successful franchises of all time.

Review This! Assassin's Creed Revelations

Developer: Ubisoft Montreal
Publisher: Ubisoft
Platforms: PC, Playstation 3, Xbox 360

Assassin's Creed: Revelations is an open world action adventure game following the adventures of Ezio Auditore da Firenze as he travels to Constantinople to search for keys left behind by his ancestor Altaïr ibn La-Ahad and also follows Desmond Miles during modern day. The game features action, platforming and stealth elements as the player guides Ezio in his battle against the Templars.

The core of the game takes place directly after Assassin's Creed: Brotherhood, following Ezio Auditore's travels in Constantiople in 1511 AD.

The core gameplay of Assassin's Creed: Revelations shares a lot of similarity to Assassin's Creed: Brotherhood. Returning mechanics include assassin recruits, Templar towers, city renovation, collectables and the series signature parkour and adventure elements. Players will climb, fight and sneak their way through the city as they work to complete missions in their search for the keys left behind by Ezio's ancestor. Occasional sequences allow the player to take control of Altaïr when Ezio finds a key that allows him to relive Altaïr's memories. Also returning are optional objectives in missions. By performing a mission the way that Ezio did, the player can improve Desmond's sync with Ezio.


Zip lines make for quick travel. And sometimes a swift death.

A new addition to the game is the hook blade. The hook blade is a welcome addition, aiding the player in speeding up their movement around the city by extending Ezio's reach and mobility while scaling walls and allowing for new maneuvers such as the long jump, where a player can launch themselves off hanging pots rather than using them to swing around corners. Scattered around the city are zip lines which the player is able to utilize by simply running up to and jumping toward them. The hook blade also has combat utility, allowing players to hook their enemies to either draw them in or slip by quickly.


They never give up, do they?

A returning element, the Templar towers, has been updated. When a player takes over a tower and makes it into an Assassin's den, it is no longer simply a done deal. From time to time, the Templars will attempt to reclaim these towers. Should the player choose to defend the tower, a tower defense mini game is initiated where Ezio is the commander of a group of assassins on rooftops. The player places leaders, units and barricades around the street to counter the oncoming Templars. The player also has the choice to shoot Templars (which directs his units to focus fire) with their gun or use a cannon to destroy small groups of Templars. If the player does not wish to deal with the tower defense aspect, they can choose to place a master assassin at the tower who will take care of its defense automatically.


If only it were really this easy...

Players are also given the choice to craft bombs. Components are scattered around the city or found on the corpses of dead guards. The player can they use these components to create a wide selection of bomb types. Crafted bombs can perform a wide variety of tasks, such as distracting guards and civilians, creating a cover of smoke or outright killing those caught within the blast radius. A bomb is crafted from three components: a shell, which determines how the bomb is triggered; gunpowder, which determines the size of the explosion; and finally, an ingredient which determines the effect of the bomb. Bombs have a variety of uses and players are encouraged to experiment with bombs to discover what best suits their play style.

From time to time, players will hear soft whispers in the background. If the player simply ignores them, they will find themselves attacked by a stalker. Stalkers are new to Assassin's Creed: Revelations. They are people hired to kill Ezio and will do their best to sneak up on him and stab him while he is not paying attention. They do a large amount of damage, but are easily thwarted by spotting them in the crowd or leading them to secluded areas where they can be dealt with.